![all glitch bros super chibi knight all glitch bros super chibi knight](https://art.ngfiles.com/images/312000/312888_bomtoons_super-chibi-knighbeast-masters.jpg)
You can jump towards them and airdodge to instantly land without lag on top of them. In "The Ruins" there's a place where there's 3 spiky platforms that fall down from the roof. Platform canceling can be used at certain places. Remember to first go into the four "safe zones" along the way, otherwise you won't be able to re-enter the stage where you want to. After you beat them, just quit and re-enter the story mode and continue where you left off. Sometimes, it can be beneficial to quit the game in The Great Maze, notably after fighting Olimar and Peach (maybe someone else as well, I don't remember atm). The Wilds with Meta Knight, Marth and Ike, you'll have to face off against Galleom on intense if you do this, so that could be a problem, and the other "The Wilds" is really difficult at intense, so it's up to you if you wanna try to do this. The stages you can do this on are The Wilds (both of them) and The Glacial Peak.
![all glitch bros super chibi knight all glitch bros super chibi knight](https://i.pinimg.com/originals/6d/be/cd/6dbecd0fdc96441b1ce54d830d5af760.jpg)
On some stages, you'll actually save some time if you first enter the stage, then quit and reenter the story mode, only to choose to play on the Intense difficulty, as this speeds up a lot of the processes in the game, most notably autoscrollers. Just perform an aerial and hold up, it's even more practical if you have tap to jump on. This not does not only mean that you don't have to worry about landing lag, but you can also use this to instantly enter the doors when you land. If you land with an aerial where a door is, you can immediately enter the door. Meta Knight also moves faster in the air while using Neutral B, at least from my experience. Combine his Down B with the Infinite Cape glitch to mave faster with him. Meta Knight moves faster when he's in his Down B, compared to when he's running.
![all glitch bros super chibi knight all glitch bros super chibi knight](https://i.ytimg.com/vi/YJQ1hAfDRpI/hqdefault.jpg)
If you pick up a Key with Zero Suit Samus, you can Down-B Footstool it, which I think makes you move faster, especially if you're not following a completely straight line. This may help with your movement and can collectively improve a run by a lot when properly implemented. Since there seems to be some decent activity here, I might as well post some tips and tricks for this run that I've picked up over the years.